Release overview
A little more life in the final climb, and more variety in the cards asking for your attention. This is a limited development playtest, with further performance and visual acceptance still open.
What changed
- Echo and Pile join the original Bell Notification. Warning shapes, timing and dash-to-dismiss rules stay consistent.
- Eleven animated wall details add rhythm and FYP’s watching presence to W1-4. The accepted route and difficulty are preserved.
Fixes
No fixes recorded.
Gameplay screenshots
Real captures from the Android 0.4.1 development build. Open any image to look closer.



Concept art
Visual intent and concepts, separate from the game captures above.
Known issues
- Limited tablet samples of both v0.4.0 and v0.4.1 showed about 30 Hz and memory above the target budget. Full performance profiling remains open.
- Complete moving, Notification animation, settings, assist and reset coverage remains open; these screenshots are post-arrival/input diagnostics.
- Human phone playtest acceptance remains open. Later worlds are planned.
Validation
- passed376 EditMode tests, 130 PlayMode tests and 14 completion-bot scenarios passed. Golden replay hashes are unchanged.
Automated CI on the shipping-equivalent game source; 8 explicit screenshot utility tests skipped with documented reasons. - passed60 desktop visual frames passed after independent approval of intentional changes; native tablet rendering and limited input smoke were accepted.
Independent v0.4.1 integration review. Screenshots here are from build 714 on the Android tablet. - pendingPerformance profiling, broader moving/settings acceptance and human playtest.
Tracked separately from the limited development-patch review.
