Concept artKey art — early concept, not captured gameplay.
Version 1.0.0
Build 2981
Revision f9c89996b55e5c0ccd0ea26e70a0ecd58afd7fe0
2026-10-18
Android, iOS
Release overview
1.0.0 is the complete TOUCH GRASS: 18 reworked levels in six worlds, enemies in every level, the new roster with Locked Thread gates, four mini-bosses, two Influencer encounters, all items, Swedish and English, and the full ending. It is a development build on the owner’s test devices; it is not released to app stores.
What changed
Every level reworked so none can be climbed straight up, with enemies in every level and a difficulty that rises through each world.
The stricter wall jump: one wall jump per time in the air; a wall jump into a dash, including a dash upward, is allowed.
New enemies: Troll, Doomscroller, Clickbait and the Recommender drone, plus Locked Thread gates that open when you defeat their moderators.
Four mini-bosses behind Locked Threads, each with an arena where the scroll holds: Autoplay (W1-4), Reply Guy (W2-3), Copycat (W4-3) and Night Owl (W5-2).
Mute (W4-2) and Block (W4-3) are usable; Airplane Mode, Chargers and Old Accounts in the World 2 to 5 finales.
Compact Mute and Block buttons on phones, stacked beside jump.
A Settings entry on the title screen; the game starts in the phone’s language (Swedish, otherwise English).
The full campaign through the rescue, the escape outside, credits and the photo epilogue, with the W6-2 escape able to continue in portrait.
Fixes
Since 0.9.5: the missing Swedish end card, the results card, the title language button (replaced by Settings), Block now fails safe instead of holding the player, and the W3-3 Influencer uses its final art.
Gameplay screenshots
Real captures from Android development builds, current 1.0.0 first; each caption names its build. Open any image to look closer.
Gameplay screenshotShorts Valley · W1-4 — Autoplay, the first mini-boss. The padlocked Locked Thread above stays shut until Autoplay is beaten, and the scroll waits while you fight.Version 1.0.0 · Build 2981 · Revision f9c89996b55e5c0ccd0ea26e70a0ecd58afd7fe0 · Android · Captured 2026-10-17T23:44:04Z · Native Android tablet screenshot (Galaxy Tab S10+) taken during an automated bot playthrough; Swedish device language; lossless full-frame copy, identical decoded RGBA pixels, no crop or retouch; small "Development Build" watermark at the bottom right. Development build 1.0.0, code 2981.Gameplay screenshotComment Swamp · W2-3 “Thread Closed” — Reply Guy leaps from wall to wall between bursts of replies, under the Locked Thread. He can only be stomped while he is typing.Version 1.0.0 · Build 2981 · Revision f9c89996b55e5c0ccd0ea26e70a0ecd58afd7fe0 · Android · Captured 2026-10-17T23:46:32Z · Native Android tablet screenshot (Galaxy Tab S10+) taken during an automated bot playthrough; Swedish device language; lossless full-frame copy, identical decoded RGBA pixels, no crop or retouch; small "Development Build" watermark at the bottom right. Development build 1.0.0, code 2981.Gameplay screenshotComment Swamp · W2-3 — new for 1.0: a Troll on the upper ledge and a Doomscroller crawling on its block (stomp only its smooth back), next to a Bot.Version 1.0.0 · Build 2981 · Revision f9c89996b55e5c0ccd0ea26e70a0ecd58afd7fe0 · Android · Captured 2026-10-17T23:46:22Z · Native Android tablet screenshot (Galaxy Tab S10+) taken during an automated bot playthrough; Swedish device language; lossless full-frame copy, identical decoded RGBA pixels, no crop or retouch; small "Development Build" watermark at the bottom right. Development build 1.0.0, code 2981.Gameplay screenshotInfluencer Mall · W3-3 “Backstage Pass” — the unboxer Influencer and his followers.Version 1.0.0 · Build 2981 · Revision f9c89996b55e5c0ccd0ea26e70a0ecd58afd7fe0 · Android · Captured 2026-10-17T23:48:45Z · Native Android tablet screenshot (Galaxy Tab S10+) taken during an automated bot playthrough; Swedish device language; lossless full-frame copy, identical decoded RGBA pixels, no crop or retouch; small "Development Build" watermark at the bottom right. Development build 1.0.0, code 2981.Gameplay screenshotSlop Factory · W4-2 “Copy That” — the Mute lesson. The hint card shows the Mute token; its button (TYST in Swedish) sits beside jump. This tablet shows the text labels; phones get a compact stack.Version 1.0.0 · Build 2981 · Revision f9c89996b55e5c0ccd0ea26e70a0ecd58afd7fe0 · Android · Captured 2026-10-17T23:50:36Z · Native Android tablet screenshot (Galaxy Tab S10+) taken during an automated bot playthrough; Swedish device language; lossless full-frame copy, identical decoded RGBA pixels, no crop or retouch; small "Development Build" watermark at the bottom right. Development build 1.0.0, code 2981.Gameplay screenshotSlop Factory · W4-3 “The Original” — Copycat, a melted-purple copy of Nova that retraces where she was two seconds ago. The Block button deletes one threat.Version 1.0.0 · Build 2981 · Revision f9c89996b55e5c0ccd0ea26e70a0ecd58afd7fe0 · Android · Captured 2026-10-17T23:52:02Z · Native Android tablet screenshot (Galaxy Tab S10+) taken during an automated bot playthrough; Swedish device language; lossless full-frame copy, identical decoded RGBA pixels, no crop or retouch; small "Development Build" watermark at the bottom right. Development build 1.0.0, code 2981.Gameplay screenshotDark Mode · W5-2 “Night Shift” — Night Owl, the fourth mini-boss, met in the glow of Nova’s phone.Version 1.0.0 · Build 2981 · Revision f9c89996b55e5c0ccd0ea26e70a0ecd58afd7fe0 · Android · Captured 2026-10-17T23:53:28Z · Native Android tablet screenshot (Galaxy Tab S10+) taken during an automated bot playthrough; Swedish device language; lossless full-frame copy, identical decoded RGBA pixels, no crop or retouch; small "Development Build" watermark at the bottom right. Development build 1.0.0, code 2981.Gameplay screenshotFYP Core · W6-1 “Who I came for” — FYP watches while Nova reaches Pim.Version 1.0.0 · Build 2981 · Revision f9c89996b55e5c0ccd0ea26e70a0ecd58afd7fe0 · Android · Captured 2026-10-18T00:09:36Z · Native Android tablet screenshot (Galaxy Tab S10+) taken during an automated bot playthrough; Swedish device language; lossless full-frame copy, identical decoded RGBA pixels, no crop or retouch; small "Development Build" watermark at the bottom right. Development build 1.0.0, code 2981.Gameplay screenshotThe ending — outside at last, after W6-2 and the escape. A story sequence frame; the caption text is still typing in.Version 1.0.0 · Build 2981 · Revision f9c89996b55e5c0ccd0ea26e70a0ecd58afd7fe0 · Android · Captured 2026-10-18T00:09:59Z · Native Android tablet screenshot (Galaxy Tab S10+) taken during an automated bot playthrough; Swedish device language; lossless full-frame copy, identical decoded RGBA pixels, no crop or retouch; small "Development Build" watermark at the bottom right. Development build 1.0.0, code 2981.Gameplay screenshotTitle in 1.0.0, in Swedish because the tablet’s language is Swedish. Settings (INSTÄLLNINGAR) is in the corner; TESTBANOR is a development-only menu.Version 1.0.0 · Build 2981 · Revision f9c89996b55e5c0ccd0ea26e70a0ecd58afd7fe0 · Android · Captured 2026-10-18T00:10:03Z · Native Android tablet screenshot (Galaxy Tab S10+) taken during an automated bot playthrough; Swedish device language; lossless full-frame copy, identical decoded RGBA pixels, no crop or retouch; small "Development Build" watermark at the bottom right. Development build 1.0.0, code 2981.
Concept art
Visual intent and concepts, separate from the game captures above.
Concept artKey art — early concept, not captured gameplay.Concept artThe 1.0 roster — concept art, not in-game sprites. Troll, Doomscroller, Clickbait, Recommender and the Locked Thread gate; the game has its own pixel sprites.
Known issues
Not released to app stores. The App Store and Google Play release, PC and WebGL builds are separate later steps.
Human playtest acceptance (G8) and performance on a mid-range reference phone (G5) are still open for 1.0.0.
A dash slow-motion assist is not in 1.0.0.
The screenshots are from the Swedish-language tablet; English captures will be added later.
Validation
passedGatekeeper review of the 1.0 integration before the merge to main (TG-308 re-review, d13b41f4). APPROVED: compile with 0 warnings, EditMode 1150/1150, PlayMode 1085/1110 with 0 failed and 25 reasoned skips, completion bots 82/82 covering 18/18 levels, screenshot baselines 13/13 sets at 0.0000 % difference. Main f9c89996 adds the merge and board rows on top.
passedAndroid 1.0.0 (code 2981) from f9c89996: automated playthrough on the Galaxy Tab S10+ (2026-10-18). All 18 levels one by one and the whole campaign in one session, W1-1 to the credits and back to the title: every level PASS with 0 deaths. The screenshots on this page come from this run.
passedInstalls on the owner’s test devices: Android 1.0.0 (2981) and iOS 1.0.0 (build 3000). Installed on the Galaxy S25 and iPhone 18 Pro for the owner, as reported by the orchestrator for the release build task (TG-309).
pendingPerformance on a mid-range reference phone and human playtest acceptance. Open in the 1.0 release task (TG-309). On the tablet every level stayed under 17.5 ms per frame in the pre-merge device run.