Release overview
1.0.1 fixes what the owner found in the first full 1.0 playtest and adds two new things: an intro card for every mini-boss and Feed Files, a book of every enemy you have met. Reply Guy also has a new face. It is a development build on our test devices (an Android tablet, a Galaxy S25 and an iPhone); it is not in app stores.
What changed
- Mini-boss intro cards: when you enter the arena of Autoplay, Reply Guy, Copycat or Night Owl, a card names the boss as the master of its level, the one holding the Locked Thread shut. It is only a picture; the fight is unchanged.
- Feed Files: a book of the enemies you have met and the mini-bosses you have beaten, opened from the title screen or the Pause menu. Enemies you have not met yet show as silhouettes.
- Reply Guy has a redesigned face, in the level and on his card.
- W2-2 has an early enemy, and W5-1 is longer (six screens) with enemies throughout and the right World 5 music.
- Recommender drones commit to the chase once they spot you and drift gently when idle. The W5-3 Influencer escalates with every hit: hops, more followers and shorter windows.
- Old Accounts were given a “…” bubble, a hint line and a “Note saved” toast. In 1.0.1 these did not show on devices; 1.0.2 fixes that.
- Title screen: DEV PREVIEWS at the bottom, Settings at the top right.
Fixes
- Hooks are visible again in W2-3 and W5-3; they were hidden behind the background.
- Night Owl no longer shows double eyes, and Nova’s reflection now appears in the W3-1 and W3-2 mirrors.
- Airplane Mode: enemies freeze but still hurt on contact, and the card no longer breaks the W5-3 fight.
- Enemies no longer get stuck after you die and restart (W5-3).
- W6-1: the rescue works anywhere on Pim’s shelf, skipping one of FYP’s offers no longer locks you in, the level’s walls are sealed, and a safety net puts you back if you ever leave a level.
Gameplay screenshots
Real captures from Android development builds, current 1.0.1 first; each caption names its build. Open any image to look closer.

Concept art
Visual intent and concepts, separate from the game captures above.
Known issues
- Not released to app stores; a development build on our test devices only.
- Old Accounts said nothing on devices (fixed in 1.0.2).
- A boss intro card could be dismissed by accident while playing (fixed in 1.0.2).
- After the W6-1 rescue, the picture of the hands meeting could hang off the shelf (fix in testing for 1.0.3).
- Human playtest sign-off and performance on a mid-range reference phone are still open.
Validation
- passedGatekeeper review of the 1.0.1 integration (TG-369) before the merge to main 52b7dc35.
APPROVED (c962be2f): compile with 0 errors and 0 warnings, EditMode 1229/1229, PlayMode 1147/1173 with 0 failed and 26 explicit skips, completion bots 82/82 covering 18/18 levels. The release build was built from 2868cff5 and merged to main as 52b7dc35 with no game change. - passedAutomated playthrough on the Galaxy Tab S10+ with the release build itself (Android 1.0.1, code 3113, built from 2868cff5).
36/36 PASS: all 18 levels one by one and the whole campaign in one session, 0 error lines, every placed enemy drawn on screen, mirrors 7/7 reflecting. The screenshot on this page comes from this run. - passedBuilds on the owner’s test devices: Android 1.0.1 (code 3113) and iOS 1.0.1 (build 3113).
Installed on the tablet, Galaxy S25 and iPhone for the owner’s playtest (TG-369). - pendingPerformance on a mid-range reference phone and human playtest acceptance.
Still open in the store-release task (TG-309).
Notices
- Some artwork was generated with AI.

