Release overview
A smoother start on mobile. Version 0.4.2 corrects the inherited 30 fps rendering target; limited Android title and W1-1 samples now present at about 60 fps. This is a limited development playtest, with full performance and human acceptance still open.
What changed
- Mobile builds now target 60 fps at startup. Android tablet title and normal W1-1 samples observed about 60 fps; the iOS policy has not been verified in an iOS build.
- The four playable Shorts Valley levels, artwork, story, controls and deterministic gameplay are unchanged. Desktop and Editor rendering behavior is preserved.
Fixes
- Corrected the inherited mobile 30 fps default. Gameplay simulation and replay timing remain unchanged.
Gameplay screenshots
Real captures from the Android 0.4.2 development build. Open any image to look closer.



Concept art
Visual intent and concepts, separate from the game captures above.
Known issues
- Normal W1-1 memory snapshots remain about 470 MiB, above the target budget. CPU/GPU work, GC, draw calls, peak memory, loading and representative moving profiles remain unmeasured.
- Full moving Notification, settings, assist and reset coverage and human phone acceptance remain open. The short movement smoke does not establish a completed route.
- Platform body and decorative-heart readability improvements are planned. The terrain/artwork is unchanged in this version.
- Later worlds and the ending remain planned. Android is the only platform built and measured for this patch.
Validation
- passed385 EditMode tests, 130 PlayMode tests and 14 completion-bot scenarios passed. Golden replay hashes are unchanged.
CI on source011a175; 0failed PlayMode and 8 explicit screenshot utilities skipped with documented reasons. - passedLimited unrecorded Android title/W1-1 samples observed about 60 fps, with p95 presentation intervals about16.8–17.0ms. A separate 9-second native jump/move smoke was inspected.
Surface rolling-buffer samples cover about1second each, not a continuous benchmark. Presentation intervals do not measure CPU/GPU work. - passedIndependent limited-development-patch review approved; original tablet save restored byte-identically; v0.4.2 installed on tablet and phone.
Build715 on both devices. Phone received an update install without launch or automated input; existing saves preserved. - pendingFull performance, wider moving, settings and terrain acceptance, and human playtest.
These remain separate from the limited development-patch approval.
