Release overview
Comment Swamp is ready for a development playtest. Version 0.5.0-qa adds a separate W2 preview with wall sliding, wall jumping and clearer continuous terrain. The normal four-level Shorts Valley campaign remains available.
What changed
- Separate W2 PREVIEW on the development title screen opens the actual four-post Comment Swamp level.
- Wall sliding and wall jumping use the existing direction and jump controls; both wall guides adapt to touch or keyboard.
- Terrain has one coherent surface and a readable underside; decorative hearts no longer sit on walkable platform rims. Hearts in the story are motifs, with no health or points function.
- Available STORY sequences return to the same focused list after replay and hold-Skip. The story menu also supports pagination for future reviewed sequences.
Fixes
- Reworked stacked platform imagery and ambiguous decorative-heart framing while preserving existing routes, timing and replay state.
Gameplay screenshots
Real captures from the Android 0.5.0-qa development build. Open any image to look closer.




Concept art
Visual intent and concepts, separate from the game captures above.
Known issues
- This is the first W2 development slice. Worlds 3–5 and the ending are in preparation; four required I3/I4 illustrations remain unavailable and those sequences are not registered.
- Short stationary W2 samples presented about 60 fps, with p95 presentation intervals about 16.8–16.9ms. PSS snapshots of 447.66–469.75 MiB remain above the 400 MiB budget. CPU/GPU, GC, draw calls, loading, peak memory and representative moving profiles remain open.
- Tablet wall checks combined touch with injected keyboard input. Full continuous native multitouch completion, wider moving/settings coverage and human phone playtesting remain open.
- Android is the delivered platform. iOS, desktop and WebGL builds and full milestone acceptance remain open.
Validation
- passedIntegrated regression checks passed 443 EditMode tests,158 PlayMode tests and18 W1/W2 completion/golden cases; eight existing capture utilities were explicitly skipped.
Reviewed W2 source game tree ee9a62f; zero new C# diagnostics and unchanged prior-world state hashes. APK718 was compiled from 4038b14. - passedRecorded input-only W2 completion routes and fresh replays passed with zero deaths: all-photos in 18.37 seconds with 3/3 Photos; any route in 15.28 seconds.
These are deterministic Unity completion bots, separate from native tablet completion. - passedIndependent visual review accepted both wall guides, sampled wall motion and available STORY replay/hold-Skip/focused-return/Back behavior on the tablet.
Original tablet save restored byte-identically, OS settings unchanged; earlier unsuccessful input attempts remain excluded from the accepted behavior. - passed0.5.0-qa/code718 installed on the tablet and phone.
Phone replacement-install only: no automated launch, input, screenshot or data clear. This does not establish a human playtest. - pendingFull performance, continuous native multitouch completion, wider settings/motion and human acceptance.
These gates remain open for this development preview.
