Release overview
0.9.0 is the integration build on the way to 1.0, bringing every designed world, enemy, item and setting into one source for the first time. All 18 levels, the bosses and the ending are built in the current development source; the latest device build (0.9.0-int3) plays Shorts Valley plus the first levels of Worlds 2–5 as previews. Version 1.0 — the full connected campaign with enemies throughout — is in progress.
What changed
- Development source: all 18 levels across six worlds, with FYP Core ending in the rescue of Pim and the horizontal escape to real grass, followed by credits and the all-photos epilogue (built and bot-completed in the editor; not yet on a device). On the 0.9.0-int3 device build, Shorts Valley W1-1 to W1-4 is the campaign and W2-1, W2-2, W3-1, W3-2, W4-1 and W5-1 are development previews.
- New enemies: Hook, Rage-bait in three tiers, Slop, Notification variants and two Influencer bosses with followers.
- New items and helpers: Charger, Airplane Mode, Mute and Block; optional Old Accounts encounters with notes in Pause.
- New traversal: sinking replies, mirrors and glitch pads, alongside wall slide/jump, Sponsored pads and the Dark Mode phone glow.
- Production terrain and parallax art for Worlds 2–5 replaces the flat preview walls (in progress across all levels).
- English and Svenska, remappable controls for keys, gamepad and touch (buttons or stick), screen shake and reduced flash, and assists for infinite battery and slower scrolling (100/75/50 %).
- Music for every world.
Fixes
- Pause menu overlap, menu label centring and the Controls screen opening on the touch tab, found in the first integration test on the tablet.
Gameplay screenshots
Real captures from Android 0.9.0 development builds. Open any image to look closer.


Concept art
Visual intent and concepts, separate from the game captures above.
Known issues
- This is an integration build, not 1.0: the campaign is not yet connected end to end (W1-4 still returns to Title), enemies are still being added to Worlds 2–5, and world art, power-up placement and difficulty tuning are still being finished. The int3 APK predates the latest test fixes (see Validation).
- The screenshots here cover the title and Comment Swamp only. Device captures of the later worlds, enemies, menus and the ending will be added.
- The title capture is from the first integration build and still shows the Language button placement and Å glyph that were fixed later.
- Full performance measurements and human playtest acceptance on phone and tablet remain open. PC and WebGL builds are not part of this release.
Validation
- passedIntegration branch after the int3 build (2026-10-17): compile, EditMode and full PlayMode suites.
agent/orchestrator/TG-297-integration-1.0 at d99f72b3 and later: EditMode 1069/1069 passed; PlayMode 944 total, 934 passed, 0 failed, 10 skipped (opt-in capture tests). These results are for the integration source, not for the int3 APK. - failedSource of the 0.9.0-int3 / iOS 0.9.0 (2694) builds at build time: full PlayMode suite.
Built from 2b4d15e1; its PlayMode suite at that time was 842/886 with Mute and Influencer fixes still pending. Those fixes landed on the integration branch after this build. - passedAndroid 0.9.0-int3 (code 2694) installed on the development tablet and phone.
Tablet reports versionName 0.9.0-int3 / code 2694; tablet visual test of title, HUD, W1 gameplay, pause, settings, language switch, controls and assists on int1 with no Unity errors in logcat. Phone: install only. - passediPhone 18 Pro: iOS 0.9.0 (build 2694) installed and launched.
devicectl install and launch verified; not played. The iOS export log records source 2b4d15e1. - pendingComplete route, performance, multitouch and human acceptance for 1.0.
Scheduled for the 1.0 release build (TG-309).
Notices
- Some artwork was generated with AI.
