Release overview
0.9.5 is the first build with the whole campaign connected: start on the title, climb all 18 levels through six worlds, rescue Pim, escape outside, roll the credits and, with every Lost Photo, see the epilogue. Every level has enemies, the scroll speed rises world by world, and each world has its own art. It is a development build for playtesting; version 1.0 is in progress.
What changed
- The campaign is connected end to end: W1-1 through W6-2, from the title to the rescue of Pim, the escape outside, credits and the all-photos epilogue.
- World finales with their own story sequences: In the loop (Comment Swamp), Encore (Influencer Mall), Original (Slop Factory) and Still here (Dark Mode).
- Enemies in every level, with Old Accounts in the World 2 and 3 finales (more in the next build).
- A difficulty curve: the scroll speed rises world by world, and each world finale is a peak.
- Each world has its own production art, including the marble and gold of Influencer Mall.
Fixes
- Since 0.9.0: the test-suite fixes that were still pending when the 0.9.0 device build was made.
Gameplay screenshots
Real captures from Android development builds, current 0.9.5 first; each caption names its build. Open any image to look closer.



Concept art
Visual intent and concepts, separate from the game captures above.
Known issues
- The first playtest found World 2 layouts that are too easy and a missing end card in Swedish; both are being addressed. The end-card fix (TG-319) landed after this build.
- Next build (already in the development source, not in 0.9.5): a Settings menu on the title screen that starts in the phone's language (Swedish or English), Dev Previews for every level, a results-card fix, Mute (W4-2) and Block (W4-3) usable in their lessons (0.9.5 shows the lesson hints only), and Old Accounts in the World 4 and 5 finales.
- Planned for 1.0 and not in this build: harder layouts with no straight-up climbs, a stricter wall-jump rule (one wall jump per jump, land before the next, a wall jump can flow into a dash), enemies that escalate within each world, the new enemy roster (Troll, Doomscroller, Clickbait, Recommender drone, Locked Thread gates) and the mini-bosses Autoplay, Reply Guy, Copycat and Night Owl.
- The 0.9.5 screenshots here cover W3-1 and W2-3 on the tablet. Device captures of the later worlds, bosses, menus and the ending will be added.
- Full performance measurements and human playtest acceptance on phone and tablet remain open. PC and WebGL builds are not part of this release.
Validation
- passedIntegration source after the 0.9.5 build (2026-10-17): compile, EditMode and full PlayMode suites.
agent/orchestrator/TG-297-integration-1.0 at 324c21ce: EditMode 1078/1078 passed; PlayMode 1007 total, 984 passed, 0 failed, 23 skipped. These results are for the integration source, which is newer than the 0.9.5 APK source d9f1a9ca. - failedKnown defect in the 0.9.5 build source (d9f1a9ca).
The end card was missing in Swedish in this build; fixed afterwards on the integration branch (TG-319). - passedAndroid 0.9.5 (code 2779) and iOS 0.9.5 (build 2779) installed on the Galaxy Tab S10+, Galaxy S25 and iPhone 18 Pro (2026-10-17).
Installed on all three devices for the first owner playtest. The W3-1 and W2-3 tablet captures on this page come from the 0.9.5 install. - pendingFirst owner playtest and human acceptance.
The first playtest found too-easy World 2 layouts and a missing end card in Swedish; both are being addressed. Acceptance is scheduled for the 1.0 release build. - pendingComplete route, performance and multitouch checks for 1.0.
Scheduled for the 1.0 release build (TG-309).
Notices
- Some artwork was generated with AI.

