Development journey

From empty folder to 1.0 in eight days

Every build, every world and every rework on the way to the complete game.

TOUCH GRASS went from an empty folder to a complete 18-level game in eight days, from 11 to 18 October 2026. It was built by a small crew of specialised AI agents (producer, designer, artist, audio, gameplay programmer, level builder, tester, visual QA and an independent gatekeeper) with one human owner setting the direction, playing every build and making the calls. Nothing merged without passing the quality gates and an independent review.

Timeline

  1. 11 October 2026v0.1.0

    Day one: the first jump

    Rules, quality gates, story and the art pipeline were written down first, then a Unity 6 project with pixel-perfect 2D lighting. By the evening, W1-1 was playable on an Android tablet: Nova, a scrolling feed and posts to jump between.

  2. 11 October 2026v0.2.0

    Look and feel

    A taller 240×432 view, new HUD and buttons, background v2, lighting, effects and a first audio mix. The same night: one master palette with an accent ramp per world.

  3. 12 October 2026v0.3.0

    Swipe to Continue

    W1-2 brought the swipe-dash. The game gained a title screen with its own pixel font, a jingle and music, illustrated intro story panels, the app icon and launch screens. Over the afternoon 0.3.1–0.3.4 added a themed pause menu, the Screen Time card with Nova’s comments, story interludes between levels and the W1 finale track.

  4. 13 October 2026v0.4.0

    Shorts Valley complete

    W1-3 “Swipe to Dismiss” introduced the Notification and W1-4 “Just One More” finished the first world at the summit. 0.4.1 added the Echo and Pile Notifications and living wall screens; 0.4.2 moved mobile from 30 to 60 fps. The first version of this showcase was built.

  5. 14 October 2026v0.5.0-qa

    Into Comment Swamp

    A separate W2 preview with wall sliding and wall jumping. Later the same day, 0.8.0-qa opened first slices of all four middle worlds: Comment Swamp, Influencer Mall with Sponsored pads, Slop Factory with glitch platforms and Dark Mode lit only by Nova’s phone.

  6. 15 October 2026

    Building the worlds

    Two days of world art kits, music and sound for every world, and the design contracts for every item and enemy: Hook, Rage-bait, the Influencer encounter, Charger, Mute, Block and Airplane Mode. Each contract was reviewed independently before anyone built it.

  7. 17 October 2026v0.9.0

    Everything in one place

    The integration build: all 18 levels, the bosses and the ending in one source for the first time, with the first iPhone build. Hours later 0.9.5 connected the whole campaign, from the title through six worlds to the rescue, the escape outside, credits and the photo epilogue. It was the first full playtest.

  8. 17 October 2026

    The 1.0 rework

    The playtest said some worlds were too easy. Every level was reworked so none can be climbed straight up, with a probe bot to prove it. Wall jumps became one per airtime, and a new roster arrived: Troll, Doomscroller, Clickbait, Recommender drone, Locked Thread gates and four mini-bosses in scroll-holding arenas.

  9. 18 October 2026v1.0.0

    1.0.0: the complete game

    After a rejected first review and a round of fixes, the gatekeeper approved 1.0 and it merged. It runs on an Android tablet, a Galaxy S25 and an iPhone 18 Pro, and the bots finished all 18 levels and the full campaign on the tablet.

  10. 18 October 2026v1.0.1

    1.0.1: the first playtest fixes

    The owner played 1.0 on the phones and sent a list. Hooks were hiding behind the background, the W6-1 rescue could lock up, enemies got stuck after a restart and Airplane Mode broke the W5-3 fight; all fixed. W5-1 grew to six screens, the W5-3 Influencer started to escalate, and two new things arrived: mini-boss intro cards and the Feed Files bestiary, with a new face for Reply Guy.

  11. 18 October 2026v1.0.2

    1.0.2: Old Accounts speak up

    The second playtest round found that the Old Accounts said nothing on real phones. 1.0.2 makes them show a bubble, a hint and a saved note, gives the intro cards a one-second read lock and moves Feed Files into Settings. Same day, the bots again finished all 18 levels and the full campaign on the tablet.

  12. 18 October 2026v1.0.3

    1.0.3: Low Battery mode

    The owner asked for a reason to play again. 1.0.3 adds Low Battery mode, where the battery carries over between levels and switches on once you have finished the game, plus a banner that names every level and a fixed W6-1 rescue picture. A sweep started every level on 25 % battery and finished all 18 without a death, and the bots again finished the whole campaign on the tablet.

  13. 18 October 2026v1.0.4

    1.0.4: Start over

    The owner wanted players to be able to begin again whenever they like. 1.0.4 adds Start over in Settings, behind a two-step confirmation, and takes the developer test-level button off the title screen. It was a small, UI-only round, so the owner agreed to a lighter check: the automated tests ran with no failures, the completion bots again finished all 18 levels, the owner tested it by hand, and there was no automated playthrough on the tablet this time. The screenshots on the front page were retaken in English for this version.

  14. 19 October 2026v1.0.5

    1.0.5: World 1 free

    The owner decided how the game is sold: World 1 free, and one purchase that unlocks the rest for good, with no ads, subscriptions or currency. 1.0.5 builds it in, with an offer after World 1 and Restore purchases in Settings, as a signed store build for the App Store and Google Play. The gatekeeper first rejected it because the screenshot tests for the offer and the moved Settings page were missing; with those added, it passed on the second review. The same day the game got its privacy policy and store listings.

  15. 19 October 2026v1.0.6

    1.0.6: Full game in Settings

    The gatekeeper pointed out that after Not now the only way back to the offer was to replay World 1. 1.0.6 adds Full game and Restore to Settings until you own the game, with 48 new screenshot tests. The store builds were uploaded to App Store Connect and Google Play for testing, and the site got a support page.

  16. 24 October 2026v1.0.7

    1.0.7: Sound from the iPhone speaker

    On the owner’s iPhone the music played only through headphones; the speaker stayed silent. 1.0.7 sets up the iPhone’s audio session itself when the sound starts and every time the game comes back to the foreground, so sound plays from the speaker, also in Silent Mode, and mixes with other apps. The gatekeeper approved it with every automated test and all 82 completion bots passing, and the owner heard the music from the speaker on the iPhone. The 1.0.7 store builds went to Google Play production, replacing 1.0.6 before it went live, and to TestFlight. Google approved it the same day: TOUCH GRASS is out on Google Play, and the App Store release is coming soon.